sumera
Normal Member
Holland Reloaded!
Posts: 105
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Post by sumera on Aug 16, 2005 19:43:39 GMT 1
Hiya!
Emperor CowTown defeats Dutch City of Medan
-------------------------------------------------------------------------------- Soldiers Tot Inj Dead Capt Soldiers Tot Inj dead capt Commanders 282 -- 1 -- Commanders 205 -- 2 28 Artillery 1969 359 22 -- Artillery 858 522 46 50 Cavalry 2042 113 16 -- Cavalry 1572 731 52 128 Infantry 4862 455 35 -- Infantry 3011 1419 130 234
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Well australia main army appeared at our border so i used my two moves I had and walked to Madras and then this happend! We got defeated while we were in MADRAS and not in MEDAN. This is a big bug, we were in Madras then we recieved a message we got attacked, while we didn't have any borders with australia.
After the attack we were still in Madras, with our wounds of the battle. Not in amsterdam but in Madras where we belonged. Then the next move we were suddenly in amsterdam!
We were in MADRAS and the city MEDAN got taken so I don't believe we should be in amsterdam, nor should we have been hit. It's the dutch army which is getting negativly influed by this because as soon as a city gets attacked it gets "LOCKED" ( means you can't travel in or out of city during attack). Well, we did travel so the atk was placed later.
What i think what happend ( The information that we traveled didn't reach the server at all places fast enough). We traveled TWO towns and still we are attacked..
Yours, Unhappy Emperor
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Post by TNSe on Aug 16, 2005 19:48:34 GMT 1
'It wont affect the outcome of the battle'
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sumera
Normal Member
Holland Reloaded!
Posts: 105
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Post by sumera on Aug 16, 2005 19:49:04 GMT 1
What do you mean?..
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Post by TNSe on Aug 16, 2005 19:50:35 GMT 1
Just quoting Vincent from earlier episodes that involved problems with city battles.
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Post by cowtown on Aug 16, 2005 19:50:46 GMT 1
truth be told i pressed confirm about 3 minutes before the battle occured, i wonder if that was why the battle still went through
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sumera
Normal Member
Holland Reloaded!
Posts: 105
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Post by sumera on Aug 16, 2005 19:53:42 GMT 1
Well it would have affected the outcome since we wouldnt even have been there!
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Post by miirshak on Aug 16, 2005 19:53:47 GMT 1
he means that even if we didn't encounter aussie MA now, they still would have beaten us the next tick, or the next tick ...
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sumera
Normal Member
Holland Reloaded!
Posts: 105
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Post by sumera on Aug 16, 2005 19:55:02 GMT 1
No because we would have been 2 steps ahead all the time, enough to run around We are simply being fked by this bug.
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Post by cowtown on Aug 16, 2005 19:59:35 GMT 1
<CowTown> our main just hit dutch main <CowTown> 284 v 206 <CowTown> lol <Repture> Officers (206) <Orphy> weeeeeeee <CowTown> wtf <CowTown> its still confirming <CowTown> ok <CowTown> it went through * nek-o has joined #tlk.australia <CowTown> gotta wait <CowTown> lol <japsorz> d**n they left again
the bug was the city didnt lock in time, this shows which occured first
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sumera
Normal Member
Holland Reloaded!
Posts: 105
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Post by sumera on Aug 16, 2005 20:02:22 GMT 1
Well normally the town should had been locked else we couldnt move. Without bug it should have been;
Emperor CowTown defeats Dutch City of Medan
-------------------------------------------------------------------------------- Soldiers Tot Inj Dead Capt Soldiers Tot Inj dead capt Commanders 282 -- -- -- Commanders 0 -- -- -- Artillery 1969 -- -- -- Artillery 0 -- -- -- Cavalry 2042 -- -- -- Cavalry 0 -- -- -- Infantry 4862 -- -- -- Infantry 0 -- -- --
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sumera
Normal Member
Holland Reloaded!
Posts: 105
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Post by sumera on Aug 16, 2005 20:05:49 GMT 1
Now many people also have problems with moving... look: 08-16 21:01 Conzaless im stilll in colombo with the whole ausi army at my nose, but i cant move :S could you plz help me or say how to contact a mod? i prob die because of this bug Warning: Missing argument 1 for getcityinfo() in /home/www/www.lastknights.com/htdocs/main.class. on line 258 You have an error in your SQL syntax. Check the manual that corresponds to your MySQL server version for the right syntax to use near And.. [21:01] <Gen_oldblackmagic> Warning: Missing argument 1 for getcityinfo() in /home/www/www.lastknights.com/htdocs/main.class.php on line 258 [21:01] <Gen_oldblackmagic> You have an error in your SQL syntax. Check the manual that corresponds to your MySQL server version for the right syntax to use near 'AND c.owner_id = n.nation_id' at line 1 SELECT *, n.name AS nname, c.name AS cname, size, neighbour, beach, IF(attack_lock>NOW(),1,0) AS locked FROM cities c, nations n WHERE city_id= AND c.owner_id = n.nation_id
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Post by cowtown on Aug 16, 2005 20:18:30 GMT 1
the thing is when i pressed confirm it took like 45 seconds to go through to the screen with this battle is now in progress. Please wait for the results or whatever. So I'm thinking you moved while it was loading the please wait for results thing. That is why the city wasn't locked yet, since it hadn't reached that screen but was loading it.
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Post by Diadem on Aug 16, 2005 20:32:00 GMT 1
We attacked before the Dutch moved. A classic problems in battles was that you could move away while the battle was in progress. This was fixed by Vincent by locking the city as soon as the battle began.
However, it seems this piece of code got accidently overwritten. So it wasn't there. So the Dutch moved away in the middle of the battle. When Vincent found out what happened, he manually moved the Dutch to Amsterdam and disbanded their army, as should have happened immidiately.
So it wasn't the Dutch that were victims of a bug. It was the Australians. However Vincent fixed it now, so everything is as should be.
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sumera
Normal Member
Holland Reloaded!
Posts: 105
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Post by sumera on Aug 16, 2005 20:34:15 GMT 1
No, we moved before they attacked.. I got the msg "You participated into battle" like half a minut after we moved there. If really vincent replaced us manuelly I think he acted dumb by acting before he know what happens.
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Post by Diadem on Aug 16, 2005 20:34:30 GMT 1
I think the problems with movement last tick were because Vincent was hotfixing the problem with the code. Like I said, the piece that locks a city during combat got overwritten somehow. He put it back in now, I guess that's why people couldn't move for some time.
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